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Game economy grows with micropayments - Computerworld


Game economy grows with micropayments
Computerworld, MA - Oct 6, 2008
A spokesperson for the Swedish-based company said that more than $400 million in US funds have changed hands in this virtual world. The exchange rate is 10 ...


Social Gaming Network Acquires (fluff)Friends, Leading Social ... - Earthtimes (press release)


Social Gaming Network Acquires (fluff)Friends, Leading Social ...
Earthtimes (press release), UK - Sep 16, 2008
The user involvement and community loyalty levels are similar to those of virtual worlds and MMO games. The game is continually updated and expanded by ...


WAR Dishes Out Ban Sticks - IGN


WAR Dishes Out Ban Sticks
IGN, CA - Sep 23, 2008
Gold sellers farm virtual gold and sell it online in exchange for real world currency. Blizzard Entertainment experienced a lot of the negative side effects ...


ANTHEM DIGITAL APPOINTS MICHAEL JAY SOLOMON CHAIRMAN OF THE BOARD - RushPRnews.com (press release)


ANTHEM DIGITAL APPOINTS MICHAEL JAY SOLOMON CHAIRMAN OF THE BOARD
RushPRnews.com (press release), Canada - Oct 2, 2008
(American Stock Exchange), Solomon became the new company?s President and served on its Board of Directors. Solomon, with his partners, ...


CDC Games Launches Digimon RPG in the World?s Largest Online Games ... - Business Wire (press release)


CDC Games Launches Digimon RPG in the World?s Largest Online Games ...
Business Wire (press release), CA - Sep 25, 2008
Currently, CDC Games offers six popular MMO online games in China that include: Digimon RPG, Special Force, Yulgang, Shaiya, Mir III, and Eve Online. ...


Asia must localize for global gamers - ZDNet Asia


Asia must localize for global gamers
ZDNet Asia, Asia - Sep 23, 2008
FTP billing models, richer and wider product offerings, and the growing popularity of MMORPG (massively multiplayer online role-playing game) are expected ...


Virtual Gadgets Selling for Real Money - E-Commerce Times


Virtual Gadgets Selling for Real Money
E-Commerce Times - Sep 16, 2008
"As a rule, SL Exchange disables any trademarked content that is reported to us unless we have proof that the creator owns the trademark or has permission ...


The Number One Fighting Videogame Franchise to Make Its Online ... - IT Business Net


The Number One Fighting Videogame Franchise to Make Its Online ...
IT Business Net, CA - Sep 18, 2008
Raw Online marks THQ's fourth game in development exclusively for the growing PC online market, following an MMO game based on the popular Warhammer 40000 ...


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