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Business Wire - Acclaim Games Partners With TrialPay to Give Away Virtual Currency

May 5, 2008 -- MOUNTAIN VIEW, Calif. -- Acclaim Games is taking its free-to-play online gaming model one step further today by partnering with TrialPay to give away...


Business Wire - Sparter Announces Gamer2Gamer™ Trading Platform for Virtual Currencies

June 13, 2007 -- Global Exchange Saves Gamers Money and Protects Publishers' Rights MENLO PARK, Calif. -- Sparter, Inc. today announced the public beta release of...


Business Wire - An In-Depth Look at the Virtual Currency Phenomenon in China

April 25, 2007 -- DUBLIN, Ireland -- Research and Markets (http://www.researchandmarkets.com/reports/c54995) has announced the addition of "Virtual Currencies in...


M2 Presswire - An In-Depth Look at the Virtual Currency Phenomenon in China.

April 25, 2007 -- M2 PRESSWIRE-25 April 2007-Research and Markets: An In-Depth Look at the Virtual Currency Phenomenon in China(C)1994-2007 M2 COMMUNICATIONS LTD...


Business Wire - Netage Capital Partners Purchases 150 Million Linden Dollars in Largest Purchase Ever of Second Life's Virtual Currency

March 29, 2007 -- TOKYO -- Netage Capital Partners (http://ncp.netage.co.jp/, Meguro-ku, Tokyo, CEO Satoshi Koike; "Netage Capital"), a subsidiary of Netage...


Market Wire - Utherverse.com, Second Life's Main Competitor, to Distribute Over $4.25 Million USD in New Virtual Currency

September 18, 2007 -- Utherverse.com, the corporate parent ofRedLightCenter.com, a virtual environment that competes directly withLinden Lab's Adult Second Life property,...


Canadian Corporate News - Utherverse.com, Second Life's Main Competitor, to Distribute Over $4.25 Million USD in New Virtual Currency; Debut of Virtual Marketplace Preludes Launch of...

September 18, 2007 -- VANCOUVER, BC, Sep 18, 2007 (CCNMatthews via COMTEX) -- Utherverse.com, the corporate parent of RedLightCenter.com, a virtual environment that...


Advertising Age - Web research could gain clout via virtual currency; Start-up uses alternative to cash to help weed out professional respondents.(News)(Peanut Labs)

December 17, 2007 -- Byline: JACK NEFF Online research-derided by some as a hotbed of professional respondents giving unreliable answers-could get a second life...


Online Product News - Meez Launches Virtual World - Meez Nation

July 1, 2008 -- Meez, (http://www.meez.com), a thriving social entertainment community where people can create custom 3D animated avatars, play casual games and...


PR Newswire - Meez Launches Virtual World - Meez Nation

June 18, 2008 -- 50 Cent's Office Among the Virtual Roomz Meez Users Can Explore SAN FRANCISCO, June 18 /PRNewswire/ -- Meez, (http://www.meez.com/), a thriving...


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